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Healthcare Wants a Tablet, But Not Apple’s iPad | Survey Results February 6, 2010

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Last week, during the fever pitch surrounding the announcement of Apple’s iPad tablet, Software Advice surveyed 178 physicians, nurses, medical students and healthcare IT professionals about what the healthcare industry’s ideal tablet would look like. This isn’t our first time talking tablets and healthcare. In April of last year, we wondered if the Apple tablet would become the ideal device to run electronic health record (EMR) software.

Majority of Healthcare Professionals Are Likely to Buy a Tablet

What Healthcare Wants, the iPad Doesn’t Have

After reviewing dozens of tablets on the market, both consumer focused and healthcare focused, we came up with the above list of “must-have” features for healthcare tablets. We asked our survey respondents to check all of the features they felt were “must-have” features in a healthcare tablet device. […]

Read the full article over here: http://www.softwareadvice.com/articles/medical/healthcare-wants-a-tablet-but-not-apples-ipad-survey-results-1020410

What are your thoughts on tablets in healthcare? Is the iPad the tablet healthcare workers have been waiting for? Or is it another tablet that just isn’t quite there yet for the healthcare industry in terms of functionality?

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Facebook Statistics January 12, 2010

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Company Figures
  • More than 350 million active users
  • 50% of our active users log on to Facebook in any given day
  • More than 35 million users update their status each day
  • More than 55 million status updates posted each day
  • More than 2.5 billion photos uploaded to the site each month
  • More than 3.5 billion pieces of content (web links, news stories, blog posts, notes, photo albums, etc.) shared each week
  • More than 3.5 million events created each month
  • More than 1.6 million active Pages on Facebook
  • More than 700,000 local businesses have active Pages on Facebook
  • Pages have created more than 5.3 billion fans
Average User Figures
  • Average user has 130 friends on the site
  • Average user sends 8 friend requests per month
  • Average user spends more than 55 minutes per day on Facebook
  • Average user clicks the Like button on 9 pieces of content each month
  • Average user writes 25 comments on Facebook content each month
  • Average user becomes a fan of 2 Pages each month
  • Average user is invited to 3 events per month
  • Average user is a member of 12 groups
International Growth
  • More than 70 translations available on the site
  • About 70% of Facebook users are outside the United States
  • Over 300,000 users helped translate the site through the translations application
Platform
  • More than one million developers and entrepreneurs from more than 180 countries
  • Every month, more than 70% of Facebook users engage with Platform applications
  • More than 500,000 active applications currently on Facebook Platform
  • More than 250 applications have more than one million monthly active users
  • More than 80,000 websites have implemented Facebook Connect since its general availability in December 2008
  • More than 60 million Facebook users engage with Facebook Connect on external websites every month
  • Two-thirds of comScore’s U.S. Top 100 websites and half of comScore’s Global Top 100 websites have implemented Facebook Connect
Mobile
  • There are more than 65 million active users currently accessing Facebook through their mobile devices.
  • People that use Facebook on their mobile devices are almost 50% more active on Facebook than non-mobile users.
  • There are more than 180 mobile operators in 60 countries working to deploy and promote Facebook mobile products

How Much Data Does America Consume? – GigaOM December 10, 2009

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How much data and information do people in the U.S. consume? What kind of data? Those were some of the questions researchers at the University of California, San Diego (UCSD) recently set out to answer. They turned up some eye-popping results.

The report, “How Much Information? 2009 Report on American Consumers,” reveals that U.S. households consumed approximately 3.6 zettabytes of information in 2008. (The numbers also include television and radio transmissions.) That’s roughly the amount of information found in thick paperback novels stacked seven feet high over the entire U.S. — including Alaska — according to UCSD estimates. One zettabyte is one billion trillion bytes.

Among the other findings:

  • The 3.6 zettabytes of total information used by Americans in their homes far exceeds storage or transmission capacity.
  • The total is roughly 20 times more than what can be stored at one time on all the hard drives in the world.
  • Less than 2 percent of the total information was transmitted over the Internet.
  • Between 1980 and 2008, bytes consumed increased 350 percent, for an average annual growth rate of 5.4 percent.
  • The average American’s information consumption tops 34 gigabytes a day.
  • On average 41 percent of information time is watching TV (including DVDs, recorded TV and real-time watching).
  • American consumers watched 36 million hours of television on mobile devices each month.
  • Computer games are the biggest information source, totaling 18.5 gigabytes per day for the average American consumer, or about 67 percent of all bytes consumed.
  • Americans spent 16 percent of their information hours using the Internet (second only to TV’s 41 percent).
  • Americans consume about 1.8 hours of Internet video every month, or roughly 0.89 exabytes.
  • Communications and web browsing result in 65.7 hours of usage per month, per user, and generate about 8.01 exabytes of data. […]

via How Much Data Does America Consume? – GigaOM.

Want to be an Entrepreneur – Try product Management first / Stanford’s Entrepreneurship Corner December 8, 2009

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If you can be a product manager, you can acquire the experience of acting as a CEO. The skills gained in product roadmapping, prioritizing tasks, interoffice communications, customer understanding, and product marketing are absolute necessities for being an effective enterprise lead. So says Mark Pincus, CEO and Founder of Zynga, who suggests this necessary on-the-job training for aspiring entrepreneurs. Be strategic. Take your times. Build yourself at world class companies before stretching your own ideas to task.

//There is a short video explaining the reasoning. So to all Product Managers out there: Go for it!  😉

via Stanford’s Entrepreneurship Corner: Mark Pincus, Zynga – Bing Gordon, Kleiner Perkins Caufield & Byers – Product Management as CEO Training.

IDC’s 2010 Forecast and Top10 Predictions December 4, 2009

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IDC’S Top10 Trends for 2010:

2010 will be a year of modest recovery for the IT and telecommunications industries. But the recovery will not mean a return to the pre-recession status quo. Rather, we’ll see a radically transforming marketplace — driven by surging demand in emerging
markets, growing impact from the cloud services model, an explosion of mobile devices and applications, and the continuing rollout of higher-speed networks. These transformational forces will drive key players to redefine themselves and their offerings and will spark lots of M&A activity.

  • Growth will return to the IT industry in 2010. We predict 3.2% growth for the year returning the industry to 2008 spending levels of about $1.5 trillion.
  • 2010 will also see improved growth and stability in the worldwide telecommunications market, with worldwide spending predicted to increase 3%.
  • Emerging markets will lead the IT recovery, with BRIC countries growing 8–13%.
  • Cloud computing will expand and mature as we see a strategic battle for cloud platform leadership, new public cloud hot spots, private cloud offerings, cloud appliances, and offerings that bridge public and private clouds.
  • It will be a watershed year in the ascension of mobile devices as strategic platforms for commercial and enterprise developers as over 1 billion access the Internet, iPhone apps triple, Android apps quintuple, and Apple’s “iPad” arrives.
  • Public networks — more important than ever — will continue their aggressive evolution to fiber and 3G and 4G wireless. 4G will be overhyped, more wireless networks will become “invisible,” and the FCC will regulate over-the-top VoIP.
  • Business applications will undergo a fundamental transformation — fusing business applications with social/collaboration software and analytics into a new
    generation of “socialytic” apps, challenging current market leaders.
  • Rising energy costs and pressure from the Copenhagen Climate Change Conference will make sustainability a source of renewed opportunity for the IT industry in 2010.
  • Other industries will come out of the recession with a transformation agenda and look to IT as an increasingly important lever for these initiatives. Smart meters
    and electronic medical records will hit important adoption levels.
  • The IT industry’s transformations will drive a frenetic pace of M&A activity.

See the full reports for details:

http://cdn.idc.com/research/predictions10/downloads/Top10Predictions.pdf.

Adobe releases Photoshop Mobile for Android November 8, 2009

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In a hugely significant step, Adobe have released a mobile version of Photoshop for the Android platform. Photoshop for Android represents a real vote of confidence in the Android platform, as Adobe is huge and Photoshop is its crown jewels. […]

The video of Photoshop for Android is below. It’s very comprehensive, though, so ends up being overly long, but it does walk you through pretty much everything the app can do.

In particular, Photoshop for Android will let you do the following:

  • Crop, straighten, rotate and flip your photo
  • Use image and colour correction filters, such as saturation, tint, and exposure, on it
  • Add effects, such as soft focus
  • Alter the colour of the photo (accentuating the photo’s blue, for example)
  • Upload your pics to Photoshop.com
  • Share them with your friends

Read the full article here Adobe releases Photoshop Mobile for Android – MobileMentalism

AIR 2.0 Coming Soon: Multitouch, Audio Recording, Less Memory October 31, 2009

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Microblogging clients, media players, news tickers and more built on Adobe’s popular Rich Internet App framework AIR will soon become a lot more powerful and efficient.

Version 2.0 of AIR will hit Adobe Labs later this year and be available for everyone in the first half of 2010, the company said this week. A good list of new features were blogged about by Adobe’s Christian Cantrell yesterday and below are a few of our favorites.

mlbair.jpgAIR has a whole lot of potential but a number of shortcomings have mitigated the impact it’s made to date, especially the fact that AIR apps tend to be memory hogs. To see what kinds of apps are being built in AIR, check out the now mothballed but still useful 3rd party site RefreshingApps or the official Adobe AIR showcase.

Here’s what we can look forward to for AIR 2.0.

Multitouch and Gestures

Mac users with multitouch hardware can already perform multitouch actions in AIR apps today, but this feature will be available for Windows users in the next version of AIR. Both Windows 7 and Mac users will get new support for gestures like press and tap, pan, zoom, swipe and rotate.

Think the design-savvy developers of the AIR world can come up with some awesome things to do with these new gestures? We suspect they will.

Local Audio Encoding

“Access audio data directly from the microphone,” Cantrell writes, “You used to have to send the data to a server and access it from there, but now you can do it entirely on the client.” With this increase in efficiency, we expect to see more AIR apps utilize audio. An AIR podcast recording app? That’s an obvious idea, we’ll see what else people come up with.

Improved Memory Use

AIR apps are memory expensive, that’s probably the single biggest complaint about them. Cantrell says that AIR 2.0 will have lower CPU utilization when idle and lower memory consumption in general. That’s great news. If Adobe can really pull this off and make dramatic cuts to AIR’s memory requirement then AIR apps are going to see a big increase in adoption.

The New York Times for example, one of the most new-media capable old-school institutions in the US, recently asked its staff to stop using the AIR app Tweetdeck because it’s such a memory hog. That’s probably one of the reasons why Times staff appears to be posting to Twitter less these days.

AIR apps can offer a compelling user experience outside the browser but across computing platforms. We’ve had high hopes for AIR for a long time. These and other improvements could help AIR deliver on more of that promise.

Hopefully 2.0 won’t be too long in coming.

via AIR 2.0 Coming Soon: Multitouch, Audio Recording, Less Memory.

Auto racing and start-ups aren’t that different, really | VentureBeat October 22, 2009

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When beginners attend auto racing or high performance driving school, they learn that drivers tend to go where they’re looking – and where they look is usually only 10-15 feet in front of their vehicle.

I see this all the time as I’m riding my bike.  While cycling on the right side of a shoulder, a passing car will wander into the shoulder right where I’m riding even when there’s no oncoming traffic.  I know that the driver is looking at me, even thinking that he/she should avoid me.  Nonetheless, because they’re looking at me, they tend to steer that way (just because they’re paranoid).

High performance drivers are taught to look much further out and to strategically optimize their driving around a point further ahead and to let their natural tendency to steer where they’re looking take them to where they want to end up, instead of just reacting to what they see directly in front of them.

Things are similar with startups.  It’s often easy to get caught with your head down, focused on near-term problems and opportunities while ignoring the big picture and where the new enterprise should be headed.

As with focusing on what’s happening on the road directly in front of you, when you solely focus on the myriad of short-term problems you have to deal with, they will consume your thoughts, energy and time.  You’ll be constantly drawn towards them – and, before long, your startup’s strategy will become less strategic and more tactical.

Here are a few short-term issues that I see grabbing the attention of startups all the time:

Features, features and more features – Yeah, you have to add features to your product. You simply can’t (and don’t want to) add every requested feature all at once.

There are two problems that come to mind here. One is that if you don’t step back and ask yourself if the feature moves you toward your strategic goal before implementing it, you run the risk of wasting precious time. Also, if you focus all of your attention on features at the expense of architecture, you can build a house of cards that will fail miserably later.

Weigh each feature in the context of the product’s goals before you spend time on it.

Reaction versus response – When a startup has only a handful of customers, it’s easy to get distracted by the feedback it gets from any one of them. It’s even easier to react to every call, email and tweet regarding the product and to try to address the needs or wants of the few people who seem to be paying attention.

It’s important to keep in mind that, as with features, spending time with early users is valuable inasmuch as the feedback is taken in perspective. Is the person giving feedback the target customer? If not, you may spend your time reacting to suggestions that don’t help you land the kind of customers you’re trying to get.

The technology itself – Loads of startups get caught in the vortex of the underlying technology at the expense of marketing or gathering customer input. Often, that’s because it’s what the founders really know well. The product is required, of course, but is just not sufficient.

Simply put, it is highly unlikely you can engineer a perfect product that will dazzle your customers and meet their needs on its first pass. Product development is much more than technology development and needs to include data from the market and from potential customers. Only when you have a complete package of technology, target customer input and market information do you have a real shot at delivering a successful product.

There are many more factors that cause startups to eschew strategy for tactics. A founding team needs to set a course based on a point reasonably far ahead, rather than optimizing around what is happening now.

There are many more factors that cause startups to eschew strategy for tactics.  A founding team needs to set a course based on a point reasonably far ahead, rather than optimizing around what is happening now.

That, of course, doesn’t mean that it can ignore what is taking place near-term.  A good driver uses his/her peripheral vision to observe what’s happening close to the vehicle.  Similarly, a startup needs to treat short-term tactics seriously, but only within the scope of the longer-term strategy.

Longer term isn’t 10 years.  That’s just not reasonable or even possible.  But looking a year or two ahead is reasonable – and even leaves a few brain cells reserved for thinking further down the road.

Keep in mind, you steer where you’re looking.  Steer the company toward a point in the reasonable future as you keep an eye on what’s happening today and you’ll find that you will encounter fewer mistakes, less rework and a smoother path to success.

via Auto racing and start-ups aren’t that different, really | VentureBeat.

Myth: Entrepreneurship Will Make You Rich October 20, 2009

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[…] One of the unfortunate side effects of all the publicity and hype surrounding startups is the idea that entrepreneurship is a guaranteed path to fame and riches. It isn’t. Building a startup is incredibly hard, stressful, chaotic and –- more often than not –- results in failure. That doesn’t mean it’s not a worthwhile thing to do, just that it’s not a good way to make money.

A more rational career path for money-making is one that rewards effort, in the form of promotions, increased security, salary and status. Startups, unfortunately, punish effort that doesn’t yield results. In fact, the biggest source of waste in a startup is building something nobody wants. While in an academic R&D lab, creation for creation’s sake will often get you praise, in a startup, it will often put you out of business.

So why become an entrepreneur instead of developing technology in an R&D lab? Three reasons: change the world, make customers’ lives better and create an organization of lasting value. If you only want to do one of these things, there are better options. But only startups combine all three.

Take this fictional example of a Seedcamp attendee (actually a composite), which I will refer to as Hairbrush 2.0. At the helm of Hairbrush 2.0 are dreamers with deep AI background. Their dream is to use AI to solve some of humanity’s big problems. Originally, they thought they could make a learning engine that would accurately predict consumer preferences, and tell people what products to buy. Imagine a shopping engine that does your shopping for you. Brilliant. And also very, very hard. So like good entrepreneurs, they went searching for an easier problem to start with, namely helping people find just the right –- you guessed it — hairbrush. This idea took them right off the rails.

They were busy building their product as if they were still in a research laboratory. They hired hair-styling experts to feed their expert system. Their algorithms were world-class. And yet nobody was using it.

The worst part? They didn’t know why.

Hairbrush 2.0 didn’t have contact with customers. Not only that, nobody in the company actually had a use for the product they were building. Trust me, these guys did not brush their hair.

There’s nothing wrong with starting small on the way towards a larger or more mainstream product. But to become an entrepreneur, you have to serve customers, stay true to your vision and build an organization — all at the same time. Indeed, that constant balancing of short- and long-term priorities, vision and data, customers and employees is what makes it almost impossibly hard.

That’s not to say the Hairbrush 2.0 team is doomed. They can make up for their lack of domain expertise by putting a product out early, spending a lot of time with potential customers, and being rigorous about measuring how real-life customers interact with it. But in order to do that, they’re going to have to keep two seemingly contradictory ideas in mind at the same time: that their vision is going to change the world, and that their vision is also horribly flawed. Which parts of the vision are which? There’s no way to answer that in the lab. […]

via Myth: Entrepreneurship Will Make You Rich.

Adobe Shows Off Flash Apps For iPhone. Yes, You Read That Right. October 5, 2009

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Never say never: Adobe Labs is today showing off a couple of Flash applications for the iPhone/iPod Touch platform at its annual Adobe MAX event.

A couple of demo applications made by third-party developers are already available on the Apple App Store and are built using the brand new Flash Professional CS5, of which a public beta with pre-release support for building applications for iPhone is planned for later this year.

You can sign up here if you want to be notified when the beta kicks off for real.

Basically, Flash Pro CS5 allows developers to use Flash technologies to develop content for iPhone and iPod Touch devices that were previously closed to them.  The Flash developer tool converts Flash apps into ones that can work on the iPhone, since the iPhone still does not support Flash.  So this is a workaround.  But developers can write new code or reuse existing web content to build applications for the devices, and because the source code and assets are reusable across the Flash Platform runtimes (Adobe AIR and Flash Player) it is aimed to also give developers a way to more easily target other mobile and desktop environments.

Note that this does not mean you’ll be able to watch Flash-based web content on your iPhone just yet:

The new support for iPhone applications in the Flash Platform tooling will not allow iPhone users to browse web content built with Flash technology on iPhone, but it may allow developers to repackage existing web content as applications for iPhone if they choose to do so.

Flash Player uses a just-in-time compiler and virtual machine within a browser plug-in to play back content on websites. Those technologies are not allowed on the iPhone at this time, so a Flash Player for iPhone is not being made available today.

Flash Professional CS5 will enable developers to build applications for iPhone that are installed as native applications. Users will be able to access the apps after downloading them from Apple’s App Store and installing them on iPhone or iPod Touch.

More information is available here and soon, also here.

via Adobe Shows Off Flash Apps For iPhone. Yes, You Read That Right..